Posts Tagged respawn
Ah yes, the annual trip to Cologne. And once I kicked off gamescom week by attending the Respawn conference to deliver a talk – this time on characteristics of modern work structure, task design, and why autonomy and self-regulation are a thing. And it went well. Or so I’m hearing.
When I wasn’t busy doing work for Experimental Game, I spent some time at the Indie Arena Booth. Its fourth instalment has grown to an amaaaazing 620m² of showfloor space with 60 (!) indie devs presenting their projects to the public. Prior the show I had supported the organizers by working on press releases and also editing the Indie Arena Booklet again. And surely enough it–and I’m like, totally unbiased here–was the most interesting booth on what otherwise was a bit of an underwhelming gamescom due to lack of big announcements and premieres this year.
I also visited the IGJam 2016 regularly over the course of three days at which 170+ devs had gathered to develop games within 48 hours. Lots of photo output.
Well, that whole Cologne endeavour was quite a bit of work – let’s not even talk about follow-up communication and all the photo work that had to be done in the week after that. Yeah, that and … the ‘normal’ job, of course. Either way, if you’re curious about where and what kind of snapshots I took, you’ll find all the answers right here.
Not impressed, eh?
Lorenzo and Sjors asked me to cover JOIN again. It’s an event completely dedicated to local multiplayer gaming and premiered last year in the Supermarkt. The Game Science Center rose up to become the host for JOIN 2015.
Since it took place right on the weekend prior my trip to Cologne, I didn’t get around to sorting out and working on photos until after my return. If you want to see what people and events I captured in Cologne – read on after the break!
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