Posts Tagged indie games
Only a few days to go until A Maze Berlin 2016 kicks off. I’ll skip the generic part in which I say that I’m ridiculously looking forward to the whole event and to seeing familiar as well as new faces. You know, the part that looks like the previous sentence. Oh. I get it.
By all accounts, this year’s number of attendees will be bigger than last year’s – and that one was already pretty bloody big. I’ll be around doing what I can do best: bask in the sunlight of the cool and talented maniacs whilst trying to do my ninja thing. Which has become more challenging over the years due to the incognito approach sort of being compromised by knowing people. I did my best by never introducing myself by name, but Facebook these days… :P
That said, if you’re at the event and think it would be handy to have a photo of yourself, your team, something you’re exhibiting that might end up looking just slightly better than a photo taken with a 2000-era cellphone at a moonless night – I can do that! So, feel free to approach me if you spot me. If you can spot me… dundundundunnnn.
P.S.: Last year’s photo output can be seen here. Mind you, there are plenty of portrait shots that never got published.
Oh hi there! Yep, it only took a mere three or so months to get this sucker updated again. I’m currently busy once again preparing for the usual trip to Cologne. And once again I’ll attend the Respawn conference after a talk proposal of mine got accepted. (Same for fellow colleagues who’ll head off to GDC Europe.)
This time I’ll blab a bit about information pathologies and how office politics may obstruct the growth of knowledge, tapping into one of my favourite fields from way back: organizational psychology.
Obviously enough, I’ll also check out gamescom; looking forward to meeting some old chaps and former colleagues and getting my hands on some promising indie projects. Speaking of which: The Indie Arena knocked it out of the park this year with a 500m² (five hundred square-bloody-meters!) booth. That’s right. The Indie Arena Booth is going to be a magnificient juggernaut at gamescom 2015.
It’ll also be one of the places where the first Indie Arena Booklet will be distributed? What’s that? A comprehensive compendium of many interesting indie teams/devs from Germany, Austria, and Switzerland. His Julesness was actually involved and created the Welcome part, the piece about the Indie Arena Booth, the Fin, contributed to the text on the Indie Arena itself and did general editing work. I’ve also provided a bunch of the photos. A big tip to the hat for Jana, Marius, Martin, Andreas and all the other people who helped make this possible!
If you can’t make it to Cologne, don’t fret: Here’s an online version for your viewing pleasure.
Greetings, mortals! So yeah, about that plan to post more often on this very blog… it didn’t work out quite that well. It began as an ambitious endeavour, but like a withered leaf in an Autumn breeze it became a metaphor for something that doesn’t make sense like the latter part of this sentence. Wait.
A lot has changed in the past year, and yours truly is now part of a company working on a rather exciting approach to technology and content development. Also, photography went from casual to slightly more serious hobby, and some of the images I made last year apparently were convincing enough for the A Maze to ask me to come aboard for this year’s festival to do some close-ups. Phew! Asking people to pose or, well, just do nothing was a bit weird for someone who usually has a stealthy approach to shooting with the cam, and I hope the results were acceptable.
The A Maze Berlin 2015 itself was a blast just like the previous three events. The pull the festival has developed within such a short time is impressive. Four years ago around 50-ish people gathered to celebrate the indie scene; this year it’s been several hundred attendees plus even way more visitors of the exhibition. The general mood and spirit of the festival just keeps on being open and embracing, and the photos clearly do convey the atmosphere of the A Maze. Enjoy!
So yeah, that thing happened again. And it was absolutely grand as I got to listen to many presentations covering a diverse range of topics, ran into many familiar faces and got to know new interesting people. It’s hard to believe that it’s only the third event given how quickly it has grown, and there’s pretty much no way the A Maze Berlin (technically: “A MAZE. / Berlin” … yeah…) is not going to grow further next year due to the momentum.
For the first time the festival was split across two locations: All presentations and workshops were done in the WYE, whereas the exhibition now received the full space at last year’s location, the Urban Spree. I’d say it would be nicer if the two places were a bit closer to each other, making it more convenient to spontaneously switch if needed. Still, after last year’s conference it was pretty much inevitable and the exhibition did benefit a great deal from becoming a separate entity. According to the A Maze team 3800 people (conference attendees included) stopped by over the course of 2.5 days.
Zee Germans among you can read my write-up at the usual place. I also took tons of photos, trying to capture talks, the general atmosphere and the sense of wonder, joy and surprise people expressed at the exhibition.
Oh hello there! Yes, this thing is actually in some way–dundundunnnnn–ALIVE. Just wait for the shock to settle before you read on.
I signed up to be a part of the Indie Arena line-up at the upcoming A Maze Berlin next month and will deliver a micro-talk on how (not) to do press releases. Or so I’m thinking. Surely, you don’t want to miss out as it could very well be the most grandiose 5-minute piece you’ll ever see*. To quote the synopsis:
BERLIN – April 10, 2014 – “In an innovative and revolutionary presentation one of the leading journalists in the industry will push the envelope by talking about press releases”, said one of the leading journalists in the industry.
Well, they asked me to provide a link to my personal website for their speaker overview. Turns out this is the only one I have! And since completely strange and weird people might accidentally follow said link, I thought it might be a bit embarrassing to not have any sort of recent content. Yes, I’m talking about you right there.
If you can make it to Berlin in mid-April and are somehow in the business of being creative, I highly recommend attending the A Maze Berlin. It’s been an absolute delight in the past years and you’ll run into an abundance of fascinating, inspiring, open, and curious people. Well, and me. I embedded some photos I took last year for your viewing pleasure.
*Assuming you’ll only ever see one 5-minute presentation in your life.
Last week, the finalists in the main competition of the Independent Games Festival 2010 got announced. Only one of the games I had to judge during the initial round also made it into the second. There were actually some entertaining and enjoyable titles among them, but with 306 submitted productions altogether, the competition becomes stronger, and the level of polish increases every year. There’s a write-up on this year’s judging process, in case you’re curious about how that works.
I’m currently toying around with the IGF build of Limbo (pictured above), which is one of the finalists, and happens to have a remarkably disturbing atmosphere thanks to its art direction and sound design. Looking forward to seeing more of the game. The complete finalist line-up is available after the break. Read the rest of this entry »