Posts Tagged gamescom

gamescom 2016 Photo Impressions

Ah yes, the annual trip to Cologne. And once I kicked off gamescom week by attending the Respawn conference to deliver a talk – this time on characteristics of modern work structure, task design, and why autonomy and self-regulation are a thing. And it went well. Or so I’m hearing.

When I wasn’t busy doing work for Experimental Game, I spent some time at the Indie Arena Booth. Its fourth instalment has grown to an amaaaazing 620m² of showfloor space with 60 (!) indie devs presenting their projects to the public. Prior the show I had supported the organizers by working on press releases and also editing the Indie Arena Booklet again. And surely enough it–and I’m like, totally unbiased here–was the most interesting booth on what otherwise was a bit of an underwhelming gamescom due to lack of big announcements and premieres this year.

I also visited the IGJam 2016 regularly over the course of three days at which 170+ devs had gathered to develop games within 48 hours. Lots of photo output.

Indie Arena Booth 2016 (1/2)

Indie Arena Booth 2016 (2/2)

IGJam @ gamescom 2016

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The Post-Cologne Photo Avalanche

Well, that whole Cologne endeavour was quite a bit of work – let’s not even talk about follow-up communication and all the photo work that had to be done in the week after that. Yeah, that and … the ‘normal’ job, of course. Either way, if you’re curious about where and what kind of snapshots I took, you’ll find all the answers right here.

Not impressed, eh?

Lorenzo and Sjors asked me to cover JOIN again. It’s an event completely dedicated to local multiplayer gaming and premiered last year in the Supermarkt. The Game Science Center rose up to become the host for JOIN 2015.

Since it took place right on the weekend prior my trip to Cologne, I didn’t get around to sorting out and working on photos until after my return. If you want to see what people and events I captured in Cologne – read on after the break!
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Indie Arena Booklet & Cologne Prep

Oh hi there! Yep, it only took a mere three or so months to get this sucker updated again. I’m currently busy once again preparing for the usual trip to Cologne. And once again I’ll attend the Respawn conference after a talk proposal of mine got accepted. (Same for fellow colleagues who’ll head off to GDC Europe.)

This time I’ll blab a bit about information pathologies and how office politics may obstruct the growth of knowledge, tapping into one of my favourite fields from way back: organizational psychology.

Obviously enough, I’ll also check out gamescom; looking forward to meeting some old chaps and former colleagues and getting my hands on some promising indie projects. Speaking of which: The Indie Arena knocked it out of the park this year with a 500m² (five hundred square-bloody-meters!) booth. That’s right. The Indie Arena Booth is going to be a magnificient juggernaut at gamescom 2015.

It’ll also be one of the places where the first Indie Arena Booklet will be distributed? What’s that? A comprehensive compendium of many interesting indie teams/devs from Germany, Austria, and Switzerland. His Julesness was actually involved and created the Welcome part, the piece about the Indie Arena Booth, the Fin, contributed to the text on the Indie Arena itself and did general editing work. I’ve also provided a bunch of the photos. A big tip to the hat for Jana, Marius, Martin, Andreas and all the other people who helped make this possible!

If you can’t make it to Cologne, don’t fret: Here’s an online version for your viewing pleasure.

IndieArena Booklet Gamescom 2015 by Democritus

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GDC Europe 2010: Swag Review!

Trip to Cologne

Once again I’m off to Cologne to attend GDC Europe. The train ride was remarkably uneventful. Well, except for that 80 minute delay thanks to an “accident” at some other place. I had the pleasure of sitting next to an older man who was creating one of those awful Powerpoint presentations with vacation photos. You know, the ones where the dullness of the pictures goes head to head with the insanity of the slide transition effects.

Anyway, yeah, GDC – I’m looking forward to find out the answer to the one question that ultimately matters: Is this year’s conference swag anything good? Seriously.
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Even Quicker Note

If you do a Google search for “dippy weasel”, dippy-weasel.com will be the top result. That’s a spectacular — dare I say gigantic? — first step towards world domination! Where are you doubters now? Huh? HUH?!

On a different note, I did write down my thoughts on some of the software I saw last week for my dear friends over at GWJ. Small excerpt from the piece on Uncharted 2:

The firefights are pretty intense; I probably would have enjoyed them more if it wasn’t for my awesome skill of being able to miss even a huge dinosaur when having to aim at something with a gamepad. (Yes, guilty of playing most shooters on PC. And no, there are no dinosaurs in Uncharted 2.)

Haha! I am hilarious. Ahem.

Props to Erik for digging and editting his way through the 6000-word monster this article turned out to be. I had no intention for it to be that long, but sometimes content just keeps exploding as you’re trying to pin it down. It’s not as funny as it sounds when it happens late at night, with you having committed to a deadline.

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Of Weasels and Ninjas

People keep telling me that they were able to log into the wireless network at the GDC Europe. Right. I suspect soon they’ll also be presenting photos of Bigfoot.

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Wireless networks (not) found

GDC Europe in Cologne – so new, and yet familiar.

Probably because the wireless network here just sucks as much as the one we used to have at the GC/GCDC. Ok, that was an understatement – the one Leipzig had was as stable as jello, but you could actually occasionally use it. You’d think with conference tickets going for €560 and upwards, there’d be a few bucks left for an access point here and a router there. Well, thanks for nothing so far, NetCologne. (Credit where credit is due.)

Another piece to remind me of GCDC was Cevat Yerli’s CryEngine 3.0 sales pitch in disguise – because he already had held the same bloody keynote a year ago in Leipzig. Yay for sponsorship and participation in the GDCE’s advisory board, I guess. To be fair: The frequent ‘Wireless networks found’ pop-up was not part of last year’s presentation.

Wireless networks

Props to BioWare’s Dorian Kieken for his session on the concept of living plans. He made it to embed Scrum et al in the larger picture of organisational culture. At some point I also even almost expected him to dive into the STS approach.

Aaaaand onward to day 2.

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Semi-Cologne

Oh the puns, will they ever end?!

walking

Halfway there, so to speak. Not physically, but mentally. And as I’m planning my little trip to the Rhine next week, I figured I might as well quickly put up another post. Because having the weasel picture right beneath, well, the weasel picture looked downright stupid.

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