IGF 2010 – The Finalists


Limbo

Last week, the finalists in the main competition of the Independent Games Festival 2010 got announced. Only one of the games I had to judge during the initial round also made it into the second. There were actually some entertaining and enjoyable titles among them, but with 306 submitted productions altogether, the competition becomes stronger, and the level of polish increases every year. There’s  a write-up on this year’s judging process, in case you’re curious about how that works.

I’m currently toying around with the IGF build of Limbo (pictured above), which is one of the finalists, and happens to have a remarkably disturbing atmosphere thanks to its art direction and sound design. Looking forward to seeing more of the game. The complete finalist line-up is available after the break.

Seumas McNally Grand Prize:
Joe Danger (Hello Games)
Monaco (Pocketwatch Games)
Rocketbirds: Revolution! (Ratloop Asia)
Trauma (Krystian Majewski)
Super Meat Boy! (Team Meat)

Excellence In Visual Art
Shank (Klei Entertainment)
Owlboy (D-Pad Studios)
Trauma (Krystian Majewski)
Limbo (Playdead)
Rocketbirds: Revolution! (Ratloop Asia)

Excellence In Design
Miegakure (Marc Ten Bosch)
Star Guard (Sparky)
AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard For Gravity (Dejobaan Games)
Monaco (Pocketwatch Games)
Cogs (Lazy 8 Studios)

Excellence In Audio
Super Meat Boy! (Team Meat)
Shatter (Sidhe)
Closure (Closure Team)
Rocketbirds: Revolution! (Ratloop Asia)
Trauma (Krystian Majewski)

Technical Excellence
Closure (Closure Team)
Limbo (Playdead)
Heroes Of Newerth (S2 Games)
Joe Danger (Hello Games)
Vessel (Strange Loop Games)

Nuovo Award
Today I Die (Daniel Benmergui)
A Slow Year (Ian Bogost)
Tuning (Cactus)
Closure (Closure Team)
Enviro-Bear 2000 (Justin Smith)

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