I hadn’t dabbled with timelapse videos in quite a while. Seeing how the Airborn Studios office provides a nice view, I thought I might try a shot or two again. And after three of boringly grey weather, the sun showed up for once. The result is fine – not great though. Turns out that even cameras 2014 flagship smartphone are utterly prone to image banding. Not to mention the obligatory noise in low-light situations.
Slapped together the video above and added a bit of music Ian Dorsch, Senior Vice President of Audio Wizardry, had composed a while ago – with his permission, of course.
Well, well, well. Let’s imagine that I, for some weird reason, got to travel 15 years back in time to have a chat with one of the chaps I’ve studied with. I could picture the following conversation.
Me: “In November 2016 Microsoft will become a Platinum Member of the the Linux Foundation!”
Person: “Dude, Ballmer just recently called Linux a cancer. That’s gotta be one of the most mindboggling developments of the decade, eh?”
Me: “Well… it’s actually not even the most mindboggling thing of that year…”
Me: “… or that month.”
Person: ” … what.”
Me: “I’ll give you a headline to chew on: ‘China Tells Trump That Climate Change Is No Hoax It Invented’.”
Person: “Aw man. I’m a bit bummed that we’ll still be debating mankind’s contribution to climate change in 2016, however,…”
Me: “But, but, but…”
Person: “… I’m not really as shocked as you thought I would be.”
Me: “But, but, but…”
Person: “Pretty weird though that the People’s Republic of China will feel compelled to make a statement to some celebrity!”
Me: “Yeah, about that…”
Ah yes, the annual trip to Cologne. And once I kicked off gamescom week by attending the Respawn conference to deliver a talk – this time on characteristics of modern work structure, task design, and why autonomy and self-regulation are a thing. And it went well. Or so I’m hearing.
When I wasn’t busy doing work for Experimental Game, I spent some time at the Indie Arena Booth. Its fourth instalment has grown to an amaaaazing 620m² of showfloor space with 60 (!) indie devs presenting their projects to the public. Prior the show I had supported the organizers by working on press releases and also editing the Indie Arena Booklet again. And surely enough it–and I’m like, totally unbiased here–was the most interesting booth on what otherwise was a bit of an underwhelming gamescom due to lack of big announcements and premieres this year.
I also visited the IGJam 2016 regularly over the course of three days at which 170+ devs had gathered to develop games within 48 hours. Lots of photo output.
A quick summary to have all the linkage in one handy place. Shall we? In case you missed them earlier, here are the galleries with an abundance of photos I made during A Maze Berlin 2016. There are two versions available: the Facebook albums with comments and tags–feel free to contribute!–and the Flickr albums with a notably higher image quality. Facebook’s image compression especially hurts photos made under low-light conditions.
More importantly (to me): Thanks a lot for all the comments, messages, retweets, <3, and whatnot. I may not always respond, but the feedback is very much appreciated. In turn, I’m tipping my hat to everyone who made all this–both the photos and the event itself–such a great experience. You know a good thing has come to an end when you feel exhausted and charged up at the same time. Old acquaintances aside, I had a great time chatting with other chaps, some of which I had photographed in the past years but, well, never really interacted with. That said, there wasn’t enough time to get in touch with everyone I wanted to. Hey, there’s always other events and next year, no? Small print after the break.
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Only a few days to go until A Maze Berlin 2016 kicks off. I’ll skip the generic part in which I say that I’m ridiculously looking forward to the whole event and to seeing familiar as well as new faces. You know, the part that looks like the previous sentence. Oh. I get it.
By all accounts, this year’s number of attendees will be bigger than last year’s – and that one was already pretty bloody big. I’ll be around doing what I can do best: bask in the sunlight of the cool and talented maniacs whilst trying to do my ninja thing. Which has become more challenging over the years due to the incognito approach sort of being compromised by knowing people. I did my best by never introducing myself by name, but Facebook these days… :P
That said, if you’re at the event and think it would be handy to have a photo of yourself, your team, something you’re exhibiting that might end up looking just slightly better than a photo taken with a 2000-era cellphone at a moonless night – I can do that! So, feel free to approach me if you spot me. If you can spot me… dundundundunnnn.
P.S.: Last year’s photo output can be seen here. Mind you, there are plenty of portrait shots that never got published.
The other weekend I was weaseling around to shoot some nightime photos. Some of which may pop up here at some point. Didn’t actually have to point you that way though because you knew that already. Right? … ? Ah well.
It was at around midnight that I stopped by at the Victory Column because I had heard a bit of music from a distance. Turns out a street musican was practicing in the ditch of unlit tunnel. Given that no one else was around to listen, it was a bit of a mystical moment. Obviously, the camera battery had to crap out right then, so I only got this one take.
BERLIN, Jan. 5, 2016 — In a sudden turn of events, it started snowing. The Jules officially acknowledges and approves of the occurrence of a slight layer of small frozen crystals on the ground.
“We have anticipated the seasonal change of the aggregate state in which water enters the lower part of the atmosphere and are committed to communicating the news through all our marketing channels, leverage the incredible business opportunities through a full range of 360° franchise exploitation strategies while also delivering a premium experience to our loyal customers”, said The Jules, founder and chairman of The Jules. He added: “We also formed a crack team of industry veterans to determine what the hell the previous sentence is supposed to mean.”
About The Jules
The Jules lives in Berlin. He smart.
Well, whaddayaknow! I usually don’t write a lot about work here. Yes, I don’t write a lot here to begin with. Duh. Anyway.
I’ve been part of Experimental Game GmbH for a while now, a Berlin start-up that is developing a full production environment for games and other interactive media formats. At this point, we’re using it internally for our in-house projects, but we’ll make it available to third-parties from next year on. It’s called Gamebook Technology, and it’s actually pretty neat. You don’t have to believe me though – others think it’s neat, too!
A few months ago we already got the 2nd place of the ICT cluster in the IQ Innovation Award Central Germany. We’re were quite happy about that, but in late November it got even better: Gamebook Technology received the Innovation Award BB 2015 Award, an honor only awarded to three companies/innovations – out of 100. And as of this week brought even more acclaim as our technology got picked for the Creative Technology Award. All in all not too shabby, I guess. :)
Here’s a small peek into what it is we’re doing – it’s in German, but you can turn on English subtitles.
Well, that whole Cologne endeavour was quite a bit of work – let’s not even talk about follow-up communication and all the photo work that had to be done in the week after that. Yeah, that and … the ‘normal’ job, of course. Either way, if you’re curious about where and what kind of snapshots I took, you’ll find all the answers right here.
Not impressed, eh?
Lorenzo and Sjors asked me to cover JOIN again. It’s an event completely dedicated to local multiplayer gaming and premiered last year in the Supermarkt. The Game Science Center rose up to become the host for JOIN 2015.
Since it took place right on the weekend prior my trip to Cologne, I didn’t get around to sorting out and working on photos until after my return. If you want to see what people and events I captured in Cologne – read on after the break!
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Oh hi there! Yep, it only took a mere three or so months to get this sucker updated again. I’m currently busy once again preparing for the usual trip to Cologne. And once again I’ll attend the Respawn conference after a talk proposal of mine got accepted. (Same for fellow colleagues who’ll head off to GDC Europe.)
This time I’ll blab a bit about information pathologies and how office politics may obstruct the growth of knowledge, tapping into one of my favourite fields from way back: organizational psychology.
Obviously enough, I’ll also check out gamescom; looking forward to meeting some old chaps and former colleagues and getting my hands on some promising indie projects. Speaking of which: The Indie Arena knocked it out of the park this year with a 500m² (five hundred square-bloody-meters!) booth. That’s right. The Indie Arena Booth is going to be a magnificient juggernaut at gamescom 2015.
It’ll also be one of the places where the first Indie Arena Booklet will be distributed? What’s that? A comprehensive compendium of many interesting indie teams/devs from Germany, Austria, and Switzerland. His Julesness was actually involved and created the Welcome part, the piece about the Indie Arena Booth, the Fin, contributed to the text on the Indie Arena itself and did general editing work. I’ve also provided a bunch of the photos. A big tip to the hat for Jana, Marius, Martin, Andreas and all the other people who helped make this possible!
If you can’t make it to Cologne, don’t fret: Here’s an online version for your viewing pleasure.